Amnesia: The Dark Descent is an adventure horror game by Frictional
games, makers of the Penumbra series.
Now when I say “horror”, I don’t say that lightly. This game is scary and it only takes one
glance at the game to get why. The
combination of mechanics, artwork, and sound the make this game, and how it
gives the player its unique scenes of horror.
I myself was never a fan of
horror games until after I played its, a new appreciation was established. Sadly though, not many other horror games out
there can even come close to Amnesia’s level.
Story and Setting
The game takes place in the year 1839 in a German kingdom
called Prussia. You play as Daniel, a
young man from London who wakes up in the old Brennenburg Castle. Daniel, as you may have guessed from the
title, has amnesia and you have no idea where you are or what’s going on. Throughout the game you find
pages from your
journal, each page gradually reveals more and more of the story and what is
happening. It is a simple story that, trust
me, gets much more deep and sickening as the game progresses. But that’s not all, Daniel soon discovers
that he is being hunted by an unworldly being known as the Shadow. The Shadow has no concrete physical form but
it is every bit as dangerous as the many horrific monsters that roam the
castle. The Shadow is powerful, quick, and is
spreading throughout the castle, leaving fleshy growths. As Daniel moves through the castle and
uncovers his past he slowly begins to realize what his purpose for being there
is.
Gameplay and Visuals
For a lower budget game, the visuals are not amazing but
they are also not bad. During certain
parts of the game I found that it handled the theme very well. For example, I could be making my way through
the wine cellar and searching the dark dank rooms with cob webs and mold growing
on the walls and having some creature searching for me on top of that and all I would be thinking is “How the hell do I get out of here!” But the visuals are not where this game
shines, it’s the gameplay and its mechanics.
Most horror games rely on jump scares to get the players. Amnesia does not do this, its horror lies in
the games atmosphere and its sense of immersion. There are no weapons in the game, you are
only armed with a lantern to light your path and even that can be risky. No, if you’re in a pickle then you only have
two options, run or hide. But there is a
counter to everything. In Amnesia you
have a sanity meter which drops when you stare at enemies or stay in the
darkness two long. If a monster is
searching for you and you hide in the dark so that you are not seen, your
sanity will drop. As it drops, your
vision starts to become distorted and you hallucinate. The lower it drops the more distorted your
vision becomes and the louder Daniel breaths in panic to the point of alerting
the monster. If you turn your lantern on
to give yourself light then you also risk being spotted that way. This sense of helplessness is the most
important factor for this game when it comes to horror. And like the Penumbra games you will be tasked with collection items and solving verious puzzles along the way. It is a very good pase changer especially after one of the many events that happen within the game. When I first played this game I went all
out. I waited until late at night and
turned off all the lights and put headphones on. Bad idea, there were multiple times when my
nerves were so wound up that I had to stop playing for a while. The developers really know what strings to
tug at. This is without a doubt the
scariest game I had ever played.
Soundtrack
The soundtrack to this game is actually one of my favorite parts,
the game is filled with very moody and dark pieces that really give you the
sense of fear and loneliness you have while playing this all the way up to the
fast and scary chase music that make you feel like your screwed if you don’t
get that door open. All of it comes together
with the gameplay and atmosphere to create a very fulfilling horror game that knows
what makes a person afraid.
If you are a fan of horror movies and horror games then you
would be a fool to pass this up. This
game takes everything that makes a person genuinely scared and throws you right
into it. And the reason I used
headphones and turned the lights off is because the game actually prompts you
to do so in the menu screen in order for you to get the full experience. And they weren’t kidding! This game when played the right way will have
your nerves just as high as your heartbeat.
Not recommended for those who have trouble handling that. But if you’re up for it then you won’t be disappointed,
this is a very good game and accomplishes what many others of its genre have
failed.


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